About

Sunny Parasite Games is an indie game studio founded by Michael Wayland out of Bentonville, Arkansas. I created this company as a way for me to share my love for tabletop games. I’ve long been a fan of board games and card games — I like the pacing of them. In this sped-up world we live in, it’s nice to sit with a group of friends or family and take your time to think through strategy, learn a new game, or share a new experience you’ve recently found.

My family has been game players longer than I’ve been alive. Thanksgivings were always a large affair with extended families; often 10–16 or more people would celebrate at my parents’ house together. Besides the turkey, ham, and fixins, there was one other tradition we’ve held for as long as I remember: we played games. For the longest time it was basic family games — cards, dominoes (42 was big) — then one year someone brought Settlers of Catan and the rest was history. Catan was a big hit and still makes a yearly appearance, but it was the gateway game that led to many others: Pandemic, Ticket to Ride, Sentinels of the Multiverse, 7 Wonders, Lords of Waterdeep, and more. Kids, adults, uncles, aunts, cousins, parents — all playing games across multiple tables has become one of our strongest traditions.

With Sunny Parasite Games I hope to help others enjoy time with their friends and family and start their own traditions. With this in mind, most of the games I design will be intro games: games you can easily introduce to your friends, parents, extended family, and strangers without fear of 50-page manuals and a board with 30 moving parts. Don’t get me wrong — I love those big, deep games — but they can be intimidating for the new player, and not everyone is able or willing to sink hours into learning a game they may only get to try once or twice a year.

Today that mission extends beyond the tabletop: alongside our card and board games, we’re building digital games like Jerry Mander that bring the same easy-to-learn, quick-to-play spirit to your phone.


Guiding Principles

Because of my love for this hobby and my desire to bring it to as many people as possible, these are the policies I follow. I believe ethical companies that treat their customers like family and friends will outlast those that treat them as one-off transactions. I want to earn my customers’ trust — and keep it.

  • Create engaging, beautiful, quality products that can be enjoyed for years.
  • Stand behind every game: if I haven’t delivered what I promised, you can return your game for a full refund within one month of receiving it.
  • Complete all promises on time — and if I’m going to fall short, communicate it. No disappearing, no going silent.
  • Make each game unique, fun, and engaging.
  • No game ships without extensive playtesting by friends, family, and strangers alike.
  • Iterate as many times as it takes to “find the fun” and ensure balanced play.
  • Themes and game worlds that intrigue and captivate.
  • Professional graphic design and artwork.
  • High-quality components and manufacturing.
  • Games aimed primarily at 2–6 players, playable start to finish in under 90 minutes.
  • Easy to learn, quick to set up, and teachable to first-timers.
  • Clear, concise, engaging instruction manuals — part of the experience, not an afterthought.
  • Replayable games that continue to be fun.