Empyrion banner art — masked faces over a dystopian skyline

Empyrion

Unreleased

You are the leader of a dystopian city-state faction. Lead your group as you vie for influence, construct buildings, recruit specialized citizens, and manipulate your rivals in this thematic deck-building card game.

2–5Players
8+Ages
~30 minPlay time

Empyrion remains unreleased. The game was originally launched on Kickstarter in January 2015; the campaign did not reach its funding goal. You can still visit the original campaign page below.

View the 2015 Kickstarter Campaign

Setting

The world is not as it once was. After years of tension between the mega corporations and corrupt bureaucrats, civilization is made up of vast independent city-states. These megalopolises have little sympathy for the weak, toiling masses that make them up. Humanity toils away with little hope of reprieve except the rest that comes with death. For the majority of this city, your city, there is only existence. But this is of no concern to you. Empyrion, your City-State, is led by an assemblage of factions arranged in a strict caste system. The heads of the factions vie with each other for rule over the Empyrion council. The head faction, designated the Grand Scion, may rule Empyrion with near-absolute power, yet must always be wary — for there are always those who find power enticing.

You are the leader of one of Empyrion’s ruling classes, a Scion of the state. The current Grand Scion, and his ruling faction, have grown fat and ignorant in their affluence. This indulgence is weakness, an opportunity a shrewd Scion would be able to turn into advantage. You are not the only one to have seen it; the other castes have noticed, so make certain you are swift to act. Through cunning and intrigue, and perhaps even diplomacy, navigate the unforgiving political realities of this new world to position your faction as the next ruling class. Only one may be the Grand Scion of Empyrion; make sure it is you.

Object of the Game

In Empyrion you are the leader of one of the ruling city-state factions. These factions have long been in a cold war amongst each other, jockeying for reputation and influence among the people. Influence is power; as leader you must compete against your rival Scions. Gather and steal resources, shore up your faction by recruiting specialized citizens and use their unique talents to suit your needs, or build unique buildings which confer long-lasting and expansive powers. Focus on building — or on blocking your opponents’ building — as you vie to gain enough influence points to claim the title of Grand Scion and rule over all of Empyrion.

The first player to 10 Influence Points gains control as the lead faction and wins the game — if anyone can win in a place such as this.

Empyrion citizen card — The Entertainer, artwork by Tom Li
Citizen card art by Tom Li

Rulebook

Read the original Empyrion rulebook (v0.8, PDF):

Download the Rulebook

Where to Buy

Empyrion is not yet available for purchase. When our games reach marketplaces, links will appear here — sign up on the original Kickstarter page or follow us on social media for news.